Perfect Home [v.0.8.0]: Dungeon Diving


This is one of those rare updates where I finally get to implement something I've been both dreading and looking forward to since the onset of the project, if only because the mechanic is entirely new territory-- getting to test the waters and bulk up Perfect Home's gameplay weird new stuff is easily one of the most exciting aspects for me, so I'm really eager to hear what folk think about this update's major new feature... dungeon crawling! It will likely be reworked silently in the background of future updates, with new rooms, new encounters, buffs, nerfs, and perhaps even entire NEW dungeons for you to explore as we go, but here's our first peek at it all the same!

The idea is most easily described as repeatable hunts-- you'll be able to explore a themed segment of the ruins, and go through a semi-randomized series of chambers until you reach the end and get some treasure! It's extremely well-geared towards Power-based players, and a useful way of getting a specific resource without having to roll the dice in random encounters until you find the item you want. Only two more updates after this one before I decide to take a break! I think for the sake of my own sanity, I'm going to mix up the order of what I release next-- rather than gunning for the rabbit hero as the next hunt, I'll be focusing on something lighter instead, namely revising the rogue's content, implementing slave market stuff, and getting everything ready for both the most complicated of the original four hunts AND our big release day. I'll likely start giving sneak peeks for what's to come over the next few months, both during my break and before it-- I've talked just a little about some future rivals in the past, like the fox mansion I want to implement as just one example, and that's all coming a lot sooner than later now!

That's about it for now-- as always, feel free to let me know if there's any bugs in this new build. With new mechanics like this, things can get a LITTLE bit weird, but having taken a couple days for some extra testing, I can't expect they'll be too horribly game-breaking. Thank you for the support, and I'm looking forward to what we've got on the docket next!~


PATCH NOTES: 

• The ruins are now broken up into two exploration options like everywhere else, making it just slightly easier to find specific content.

• The four main areas now specify which stat they use the most, making it easier for new players to know what stuff they should try pursuing!

• Dungeon crawling! After exploring the ruins enough times and succeeding an encounter there, you'll unlock the ability to go on expeditions. Each expedition requires a spool of rope to start, and plays out much like a hunt, where you'll play through randomized encounters until you reach the end. Profitable for power-based players, though dangerous if you fail...

• Several bug and typo fixes! Thank you for bringing these to my attention.~

Files

Perfect Home [v.0.8.0].zip 92 MB
Oct 03, 2022

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