Perfect Home [v.0.2]: Class Is In Session


Thank you all for the kind and generous support you've shown this project these past few months! It's incredibly heartening for it to have started so strong, and I can't wait to see where it takes us. This update doesn't contain anything majorly ground-breaking, but it paves the way for a lot of my plans in the future, and still contains a good few new scenes to whet your whistle while you wait for next month's update, which is centered all around a new unlockable area: Julian's hypnotic carnival!

If you'd like to access builds a month early, and hear my commentary on the game's progress in Perfect Home's discord, please consider donating to my Patreon!

Patch Notes:
• The house can now be explored! You can talk to Felicity in your bedroom to quickly navigate the world, or otherwise leave through the front door.

• You now pursue hunts from the front door rather than the wardrobe.

• The wardrobe is now where you may access costumes, of which there are currently only three: normal!Citrine, nude!Citrine, and maid!Citrine, the latter of which you get after gaining 5 Submission. In future updates, costumes will change fluff in scenes and add some new encounters entirely, but for now they're purely cosmetic!

• Established a basic framework for house upgrades. When you examine a boarded-up door, you'll have the option to unlock it if you gather the right resources, though currently the only one that can be upgraded is on the right

• The Classroom can be built with 75 gold, 1 Timber, and 1 Servant. Obedience can be raised by 2 instead of 1 from this room, with three short scenes about hypnotically teaching your servants discipline!

• When you gather 6 servants and a Witch Bottle, you can drain them for their stats in the Servant's Quarters, increasing one stat by 1!

• You can have light conversation with Felicity, which changes slightly depending on the state of the house.

• Dialogue can now quickly be skipped through using the shift key! You can power through scenes pretty easily if you just hold down shift and mash enter, making it a lot easier to stomach slow/repeat encounters.

• Slightly tweaked/shortened some repeatable scenes so they're not too much of a slog.

• Removed the cosmetic "equipment" items due to confusion and their current lack of applications! I might add them back in a future update, but for now, I don't feel they have much use!

Files

Perfect Home [v.0.2].zip 74 MB
Aug 30, 2021

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